12/31/2023 0 Comments Hand of fate 2 best cards![]() ![]() The standard sword and shield loadout may seem like a great balance, but it often doesn’t offer you enough flexibility to deal with some particular enemy types. Heavy items, like hammers, will do a lot more damage but slow you down, and they also mean you’re less effective at blocking certain weapons. Knowing the range of nuances that different weapons can offer will also go a long way. Fast reflexes will obviously do you well, but mastering the controls and learning the attack types of each enemy is also important. Getting good at Hand of Fate 2‘s combat takes a lot of learning and refining. Keeping check on flashing reds and greens means that you’ll be hitting dodge and parry every few seconds, turning combat into an almost rhythmical dance as you roll and weave inbetween enemies, slicing and jabbing at every given opportunity. At times, half a dozen - sometimes more - enemies can be swarming you, all attacking at different times. Enemy attacks are colour-coded: a green flash means an attack is imminent and can be parried and red means a larger attack is coming that needs to be dodged. It’s not original, for sure, but its execution and implementation is one of the best I’ve seen. ![]() It’s a clever mix of hammering in attacks, combined with dodges and parries that need to be well-timed in order to be executed well. Read more: Hand of Fate 2 Review: A Stacked Deck Rarely, though, have I engaged in videogame combat as enjoyable as it is in Hand of Fate 2. Since Arkham Asylum released in 2009, many developers have borrowed its formula, refining it and adjusting it to better fit their own game. Rocksteady’s Arkham games changed the face of third person action combat, teaching us to rely on well-timed parries and blocks rather than mere button bashing. I’ve not even spoke of the actual combat yet. It’s something to look forward to every single time. It’s an event each time that dreamlike wishy-washy screen kicks in, transporting us to a literal other world. It’s the reprise that these vivid combat sequences offer from the text-based storytelling that makes them so special. Of course, if we did, Hand of Fate 2 would lose its uniqueness that makes it so magical. It’s almost a shame that we don’t get to wander the world like a standard adventure game. The visuals in these sections - especially when playing the Xbox One X-enhanced version of Hand of Fate 2 - are breathtaking the environments feel realistic and the characters and their animations are believable, too. The foes you face are varied and interesting, each with their own skills and movesets for you to dance around. Your character springs to life in sharp detail, wielding your chosen weapon and ready to battle. The combat sections of the game take you away from the card table into a beautiful, rich world. But it’s in the combat where the game comes to life. Most events play out on the cards themselves - there’s a lot of text, and at times Hand of Fate 2 can feel a little like an old-fashioned choose-your-own-adventure book. The events determine how your game goes - whether you gain equipment, lose health, acquire riches, or enter battle. It’s level-based, and each level presents you with a new layout of cards, each with some kind of event on it. It’s an adventure game at heart, delivered to you through a series of cards. While it certainly does have a lot to do with cards, Hand of Fate 2 is a lot more than your average collectible card game. Matt’s review last month left me with high hopes, but my knowledge of what the game entailed was slim, at best. I had no idea what to expect, to be honest. The original Hand of Fate has shot drastically up my ‘most wanted’ list. It’s a series that has, so far, flew under my radar, but after just a few hours with it, I’m regretting not jumping in sooner. I’ve recently started playing Hand of Fate 2 following its release on Xbox One.
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